Argument Handling
In Chapter 5, SWIG’s treatment of basic datatypes and pointers was
described. In particular, primitive types such as int and double
are mapped to corresponding types in the target language. For everything
else, pointers are used to refer to structures, classes, arrays, and
other user-defined datatypes. However, in certain applications it is
desirable to change SWIG’s handling of a specific datatype. For example,
you might want to return multiple values through the arguments of a
function. This chapter describes some of the techniques for doing this.
The typemaps.i library
This section describes the typemaps.i library file–commonly used to
change certain properties of argument conversion.
Introduction
Suppose you had a C function like this:
void add(double a, double b, double *result) {
*result = a + b;
}
From reading the source code, it is clear that the function is storing a
value in the double *result parameter. However, since SWIG does not
examine function bodies, it has no way to know that this is the
underlying behavior.
One way to deal with this is to use the typemaps.i library file and
write interface code like this:
// Simple example using typemaps
%module example
%include "typemaps.i"
%apply double *OUTPUT { double *result };
%inline %{
extern void add(double a, double b, double *result);
%}
The %apply directive tells SWIG that you are going to apply a
special type handling rule to a type. The “double *OUTPUT”
specification is the name of a rule that defines how to return an output
value from an argument of type double *. This rule gets applied to
all of the datatypes listed in curly braces– in this case
“double *result”.
When the resulting module is created, you can now use the function like this (shown for Python):
>>> a = add(3, 4)
>>> print a
7
>>>
In this case, you can see how the output value normally returned in the
third argument has magically been transformed into a function return
value. Clearly this makes the function much easier to use since it is no
longer necessary to manufacture a special double * object and pass
it to the function somehow.
Once a typemap has been applied to a type, it stays in effect for all future occurrences of the type and name. For example, you could write the following:
%module example
%include "typemaps.i"
%apply double *OUTPUT { double *result };
%inline %{
extern void add(double a, double b, double *result);
extern void sub(double a, double b, double *result);
extern void mul(double a, double b, double *result);
extern void div(double a, double b, double *result);
%}
...
In this case, the double *OUTPUT rule is applied to all of the
functions that follow.
Typemap transformations can even be extended to multiple return values. For example, consider this code:
%include "typemaps.i"
%apply int *OUTPUT { int *width, int *height };
// Returns a pair (width, height)
void getwinsize(int winid, int *width, int *height);
In this case, the function returns multiple values, allowing it to be used like this:
>>> w, h = genwinsize(wid)
>>> print w
400
>>> print h
300
>>>
It should also be noted that although the %apply directive is used
to associate typemap rules to datatypes, you can also use the rule names
directly in arguments. For example, you could write this:
// Simple example using typemaps
%module example
%include "typemaps.i"
%{
extern void add(double a, double b, double *OUTPUT);
%}
extern void add(double a, double b, double *OUTPUT);
Typemaps stay in effect until they are explicitly deleted or redefined
to something else. To clear a typemap, the %clear directive should
be used. For example:
%clear double *result; // Remove all typemaps for double *result
Input parameters
The following typemaps instruct SWIG that a pointer really only holds a single input value:
int *INPUT
short *INPUT
long *INPUT
unsigned int *INPUT
unsigned short *INPUT
unsigned long *INPUT
double *INPUT
float *INPUT
When used, it allows values to be passed instead of pointers. For example, consider this function:
double add(double *a, double *b) {
return *a+*b;
}
Now, consider this SWIG interface:
%module example
%include "typemaps.i"
...
%{
extern double add(double *, double *);
%}
extern double add(double *INPUT, double *INPUT);
When the function is used in the scripting language interpreter, it will work like this:
result = add(3, 4)
Output parameters
The following typemap rules tell SWIG that pointer is the output value of a function. When used, you do not need to supply the argument when calling the function. Instead, one or more output values are returned.
int *OUTPUT
short *OUTPUT
long *OUTPUT
unsigned int *OUTPUT
unsigned short *OUTPUT
unsigned long *OUTPUT
double *OUTPUT
float *OUTPUT
These methods can be used as shown in an earlier example. For example, if you have this C function :
void add(double a, double b, double *c) {
*c = a+b;
}
A SWIG interface file might look like this :
%module example
%include "typemaps.i"
...
%inline %{
extern void add(double a, double b, double *OUTPUT);
%}
In this case, only a single output value is returned, but this is not a restriction. An arbitrary number of output values can be returned by applying the output rules to more than one argument (as shown previously).
If the function also returns a value, it is returned along with the argument. For example, if you had this:
extern int foo(double a, double b, double *OUTPUT);
The function will return two values like this:
iresult, dresult = foo(3.5, 2)
Input/Output parameters
When a pointer serves as both an input and output value you can use the following typemaps :
int *INOUT
short *INOUT
long *INOUT
unsigned int *INOUT
unsigned short *INOUT
unsigned long *INOUT
double *INOUT
float *INOUT
A C function that uses this might be something like this:
void negate(double *x) {
*x = -(*x);
}
To make x function as both and input and output value, declare the function like this in an interface file :
%module example
%include "typemaps.i"
...
%{
extern void negate(double *);
%}
extern void negate(double *INOUT);
Now within a script, you can simply call the function normally :
a = negate(3); # a = -3 after calling this
One subtle point of the INOUT rule is that many scripting languages
enforce mutability constraints on primitive objects (meaning that simple
objects like integers and strings aren’t supposed to change). Because of
this, you can’t just modify the object’s value in place as the
underlying C function does in this example. Therefore, the INOUT
rule returns the modified value as a new object rather than directly
overwriting the value of the original input object.
Compatibility note : The INOUT rule used to be known as BOTH
in earlier versions of SWIG. Backwards compatibility is preserved, but
deprecated.
Using different names
As previously shown, the %apply directive can be used to apply the
INPUT, OUTPUT, and INOUT typemaps to different argument
names. For example:
// Make double *result an output value
%apply double *OUTPUT { double *result };
// Make Int32 *in an input value
%apply int *INPUT { Int32 *in };
// Make long *x inout
%apply long *INOUT {long *x};
To clear a rule, the %clear directive is used:
%clear double *result;
%clear Int32 *in, long *x;
Typemap declarations are lexically scoped so a typemap takes effect from
the point of definition to the end of the file or a matching %clear
declaration.
Applying constraints to input values
In addition to changing the handling of various input values, it is also
possible to use typemaps to apply constraints. For example, maybe you
want to insure that a value is positive, or that a pointer is non-NULL.
This can be accomplished including the constraints.i library file.
Simple constraint example
The constraints library is best illustrated by the following interface file :
// Interface file with constraints
%module example
%include "constraints.i"
double exp(double x);
double log(double POSITIVE); // Allow only positive values
double sqrt(double NONNEGATIVE); // Non-negative values only
double inv(double NONZERO); // Non-zero values
void free(void *NONNULL); // Non-NULL pointers only
The behavior of this file is exactly as you would expect. If any of the arguments violate the constraint condition, a scripting language exception will be raised. As a result, it is possible to catch bad values, prevent mysterious program crashes and so on.
Constraint methods
The following constraints are currently available
POSITIVE Any number > 0 (not zero)
NEGATIVE Any number < 0 (not zero)
NONNEGATIVE Any number >= 0
NONPOSITIVE Any number <= 0
NONZERO Nonzero number
NONNULL Non-NULL pointer (pointers only).
Applying constraints to new datatypes
The constraints library only supports the primitive C datatypes, but it
is easy to apply it to new datatypes using %apply. For example :
// Apply a constraint to a Real variable
%apply Number POSITIVE { Real in };
// Apply a constraint to a pointer type
%apply Pointer NONNULL { Vector * };
The special types of “Number” and “Pointer” can be applied to any
numeric and pointer variable type respectively. To later remove a
constraint, the %clear directive can be used :
%clear Real in;
%clear Vector *;